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Game Codex

A quick reference for Last War: seasons, troop counters, heroes, exclusive weapons, Alliance VS days and gear.

Values on this page are community-reported and may change with game updates. Check in game before spending scarce resources.

Seasons

Servers move through themed seasons, each with its own mechanics, events and hero promotions. Enter your server's age to see which season it is probably in.

Enter a number to estimate the season.

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Troop counters and formation bonus

Each troop type is strong against one type and weak against another. Matching your squad against the enemy's type swings damage in your favour.

TankGround

Strong against: Missile (takes −20% damage).

Weak against: Aircraft (takes +20% damage).

AircraftAir

Strong against: Tank (takes −20% damage).

Weak against: Missile (takes +20% damage).

MissileLong range

Strong against: Aircraft (takes −20% damage).

Weak against: Tank (takes +20% damage).

Formation bonus (HP, ATK, DEF)

Based on how many of your 5 heroes share a troop type.

5 of one type+20%
4 + 1+15%
3 + 2+10%
3 + 1 + 1+5%

Tip: Many early and mid-game players run 5-Tank squads (Murphy, Williams, Kimberly, Marshall, Stetmann). A full Aircraft squad (Carlie, Lucius, DVA, Morrison, Schuyler) has the counter advantage against them: +20% damage dealt and −20% damage taken.

Heroes

Tap a hero to see skills, exclusive weapon and gear priority.

Seasonal UR promotions

Some SSR heroes can be promoted to UR during a specific season.

HeroSeasonTypeRoleAfter promotionMain change
MasonSeason 1TankBack-row damage3★ UR (15 pips)+35% attribute surge, Heavy Salvo targets full squad
VioletSeason 2TankFront-row lifesteal defender3★ UR (15 pips)Life leech self-heal extended to neighboring frontline ally
ScarlettSeason 3TankFront-row shield3★ UR (15 pips)Shield Slam stuns target and creates team-wide kinetic barrier
SarahSeason 4AirBack-row support3★ UR (15 pips)Air strike speed +25%, grants squad +10% Crit Rate
VenomSeason 5MissileBack-row damage3★ UR (15 pips)Corrosive acid shells melt 25% physical defense and chain

How it works: the hero must be a 5★ SSR before the promotion event opens and becomes a 3★ UR afterwards. Extra shards spent beyond 5★ are refunded to your in-game mail.

Exclusive weapons

Exclusive weapons add big stat boosts. Level 20 is the key milestone: it upgrades the hero's main skill.

HeroWeaponLevel 10Level 20Level 30 (max)
KimberlyHyper-Ion Railgun+25% Energy Barrage DamageCritical hits inflict 3s BurnEnergy Barrage penetrates shields completely
DVAMicro-Missile Pod+4 Missiles in BarrageMissiles ignite burn damage+50% bonus damage against Tank squads
TeslaOverdrive Generator+2 Max Inductive Voltage StacksChain lightning jumps 2 extra times+50% bonus damage against Air squads
MurphyAegis Vanguard Shield+15% Shield DurationReflects 20% kinetic damageFront-row allies gain permanent +15% DEF
CarlieValkyrie Dual Turbines+10% Dodge RateDodge triggers retaliatory sonic waveImmune to critical hits for initial 8 seconds

Tip: Going from Lv.0 to Lv.20 takes 350 weapon shards and gives a +24.6% power boost. Get your main damage dealer (Kimberly or DVA) to Lv.20 before starting a second hero's weapon.

Alliance VS week

Each VS day rewards a different activity. Save shards and speed-ups for the day that gives the most points for them.

Day 1 · Radar TrainingMon 02:00

Complete radar tasks and drone data tasks. Hoard radar energy bottles leading up to Sunday.

Day 2 · City ConstructionTue 02:00

Building speed-ups and construction power. Finish long builds during the bonus window.

Day 3 · Tech ResearchWed 02:00

Research speed-ups and valor badge technologies. Prioritize Special Forces / T10 trees.

Day 4 · Hero DayThu 02:00

Don't spend hero shards Monday to Wednesday. Spend universal UR shards, recruitment tickets and hero EXP here for 3x points.

Day 5 · Total MobilizationFri 02:00

Troop training, promotion and stamina. Build up troop reserves for Saturday.

Day 6 · Enemy BusterSat 02:00

Cross-server war. Keep your shield up when offline, heal carefully, and don't attack bases you haven't scouted.

Gear priority

Gear materials are scarce, so upgrade the pieces that matter most for each hero's job first.

Damage dealers (Kimberly, DVA, Tesla, Morrison)

  1. Railgun to 4, then 5 dots: biggest attack gain (+18.5% DPS per dot level).
  2. Chip to 4 dots: critical rate and critical damage.
  3. Radar to 2 dots: some protection from enemy energy damage.
  4. Armor: lowest priority for back-row heroes.

Front-row defenders (Murphy, Williams, Carlie, Lucius)

  1. Radar to 4 dots: reduces energy damage from heroes like Kimberly and DVA.
  2. Armor to 4 dots: reduces physical damage.
  3. Railgun: only for some extra damage later.
  4. Chip: lowest priority for defenders.