Game Codex
A quick reference for Last War: seasons, troop counters, heroes, exclusive weapons, Alliance VS days and gear.
Seasons
Servers move through themed seasons, each with its own mechanics, events and hero promotions. Enter your server's age to see which season it is probably in.
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Troop counters and formation bonus
Each troop type is strong against one type and weak against another. Matching your squad against the enemy's type swings damage in your favour.
Strong against: Missile (takes −20% damage).
Weak against: Aircraft (takes +20% damage).
Strong against: Tank (takes −20% damage).
Weak against: Missile (takes +20% damage).
Strong against: Aircraft (takes −20% damage).
Weak against: Tank (takes +20% damage).
Formation bonus (HP, ATK, DEF)
Based on how many of your 5 heroes share a troop type.
Tip: Many early and mid-game players run 5-Tank squads (Murphy, Williams, Kimberly, Marshall, Stetmann). A full Aircraft squad (Carlie, Lucius, DVA, Morrison, Schuyler) has the counter advantage against them: +20% damage dealt and −20% damage taken.
Heroes
Tap a hero to see skills, exclusive weapon and gear priority.
Seasonal UR promotions
Some SSR heroes can be promoted to UR during a specific season.
| Hero | Season | Type | Role | After promotion | Main change |
|---|---|---|---|---|---|
| Mason | Season 1 | Tank | Back-row damage | 3★ UR (15 pips) | +35% attribute surge, Heavy Salvo targets full squad |
| Violet | Season 2 | Tank | Front-row lifesteal defender | 3★ UR (15 pips) | Life leech self-heal extended to neighboring frontline ally |
| Scarlett | Season 3 | Tank | Front-row shield | 3★ UR (15 pips) | Shield Slam stuns target and creates team-wide kinetic barrier |
| Sarah | Season 4 | Air | Back-row support | 3★ UR (15 pips) | Air strike speed +25%, grants squad +10% Crit Rate |
| Venom | Season 5 | Missile | Back-row damage | 3★ UR (15 pips) | Corrosive acid shells melt 25% physical defense and chain |
How it works: the hero must be a 5★ SSR before the promotion event opens and becomes a 3★ UR afterwards. Extra shards spent beyond 5★ are refunded to your in-game mail.
Exclusive weapons
Exclusive weapons add big stat boosts. Level 20 is the key milestone: it upgrades the hero's main skill.
| Hero | Weapon | Level 10 | Level 20 | Level 30 (max) |
|---|---|---|---|---|
| Kimberly | Hyper-Ion Railgun | +25% Energy Barrage Damage | Critical hits inflict 3s Burn | Energy Barrage penetrates shields completely |
| DVA | Micro-Missile Pod | +4 Missiles in Barrage | Missiles ignite burn damage | +50% bonus damage against Tank squads |
| Tesla | Overdrive Generator | +2 Max Inductive Voltage Stacks | Chain lightning jumps 2 extra times | +50% bonus damage against Air squads |
| Murphy | Aegis Vanguard Shield | +15% Shield Duration | Reflects 20% kinetic damage | Front-row allies gain permanent +15% DEF |
| Carlie | Valkyrie Dual Turbines | +10% Dodge Rate | Dodge triggers retaliatory sonic wave | Immune to critical hits for initial 8 seconds |
Tip: Going from Lv.0 to Lv.20 takes 350 weapon shards and gives a +24.6% power boost. Get your main damage dealer (Kimberly or DVA) to Lv.20 before starting a second hero's weapon.
Alliance VS week
Each VS day rewards a different activity. Save shards and speed-ups for the day that gives the most points for them.
Complete radar tasks and drone data tasks. Hoard radar energy bottles leading up to Sunday.
Building speed-ups and construction power. Finish long builds during the bonus window.
Research speed-ups and valor badge technologies. Prioritize Special Forces / T10 trees.
Don't spend hero shards Monday to Wednesday. Spend universal UR shards, recruitment tickets and hero EXP here for 3x points.
Troop training, promotion and stamina. Build up troop reserves for Saturday.
Cross-server war. Keep your shield up when offline, heal carefully, and don't attack bases you haven't scouted.
Gear priority
Gear materials are scarce, so upgrade the pieces that matter most for each hero's job first.
Damage dealers (Kimberly, DVA, Tesla, Morrison)
- Railgun to 4, then 5 dots: biggest attack gain (+18.5% DPS per dot level).
- Chip to 4 dots: critical rate and critical damage.
- Radar to 2 dots: some protection from enemy energy damage.
- Armor: lowest priority for back-row heroes.
Front-row defenders (Murphy, Williams, Carlie, Lucius)
- Radar to 4 dots: reduces energy damage from heroes like Kimberly and DVA.
- Armor to 4 dots: reduces physical damage.
- Railgun: only for some extra damage later.
- Chip: lowest priority for defenders.